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"I don't give a hoot about online. However, without it, the game -- while very fun -- is too similar to Deadly Alliance to warrant another $40 purchase."
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Following is a bullet list of my thoughts on Mortal Kombat: Deception for Cube thus far. A WU-like FIMP? Perhaps I should call this a WIMP. HAHAHAHA. HAHHA AAHa ahaah... ok I'm done. Sorry. That was quite horrendous.
- I liked the roster of characters in Deadly Alliance better.
- As always, Midway's sense of humor makes this game smile-worthy.
- I like the addition of combo breakers. They are VERY easy to do, but they only let you do three in an entire match (they don't replenish per every round), and they don't do any damage, so it balances out.
- The Fatalities are mostly awesome. Goro grabs you by your limbs -- one arm per limb -- and pulls you apart.
- Much of the Krypt is useless, like before, and is made of stuff they should have just included in already-unlocked Kontent. I have yet to come across the goofy commercials like the Scorpion one in Deadly Alliance.
- Multi-tiered stages are overrated, just as they were in Dead or Alive. They're nice, no doubt, but are something that I think people swoon over way too much. For me, it doesn't change the gameplay dramatically.
- Stage fatalities end the round quickly but don't end the match. This makes matches a bit more hectic in those specific stages, but not ludicrously cheap. I like this addition.
- Goro and Shao Kahn rock.
- Puzzle Kombat and Chess kombat are really fun. But Puzzle Kombat is a shameless ripoff of Puzzle Fighter, and Chess Kombat is basically Archon with one-on-one, one-round bouts.
- Konquest mode is much worse in this game than in the first one. They tried to make it deep by making it a full fledged mini-adventure. But it has you running around wide open, monotonous environments, doing scavenger-hunt fetch quests. On the aesthetic side, though this doesn't really matter, the voice acting is atrocious and the graphics look like PSone graphics emulated through Bleem! or something. It's just a wretched mode and what makes it worse, you HAVE to play through it in order to unlock certain Koffins (hidden characters most likely). I prefer the old Konquest which was just basically fight after fight. It's like they took this concept and rushed in some crappy Adventure missions.
I don't give a hoot about online. However, without it, the game -- while very fun -- is too similar to Deadly Alliance to warrant another $40 purchase. While the combo breakers, multi-tiered stages, and stage fatalities are nice, and Puzzle and Chess Kombat add to the roster when you're bored, I most likely wouldn't have bought this if I had kept Deadly Alliance. Konquest just makes things worse, as well. Finally, Midway did nothing to improve upon the tight, "canned" feel of the first game. It's not that horrible but it's something I hoped they would work on.
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