In Depth Review: Nintendo to Show Wii Racer at E3 2006? [Wii]
With Nintendo of America's VP of Sales and Marketing Reginald Fils-Aime's appearance at the Nintendo World Store in New York City on Friday, April 28th, 2006 came the tidbit that Nintendo is planning to show a racing game at this year's Electronics Entertainment Expo (E3 2006) for the just-renamed Nintendo Wii. It will apparently use the freestyle controller - as can be imagined- in a unique way that'll showcase the way that racers will be played in the future.
Mr. Fils-Aime was at the Nintendo World Store from 4 p.m. to just past 6 p.m. to sign autographs, take pictures and answer questions for the throng of Nintendo fans that had lined up outside the store - some coming in as early as 8 a.m. After the line limit had been reached, Fils-Aime spent a few more minutes before leaving to answer some questions. MrCHUPON and AnTiPoDe of Trigames.NET were on location when "The Regginator" let the Nintendo fans at the store in on the little secret.
"I'm going to give one little secret," Fils-Aime said. "Only one little secret, and hopefully I won't lose my job. We're going to show a racing game at E3 where you use the core controller in a very different way. That will answer all the questions to how you'll play a racing game."
That was all the crowd was going to get, as Fils-Aime ended his secret with, "And with that, I gotta go."
A knee-jerk reaction to this would be to speculate a new version of F-Zero, or even more predictably, Mario Kart. (But hey - can we dream about a new Top Gear?) One can imagine holding the controller horizontally as one would a traditional NES controller, and tilting it as if it were a steering wheel.
One can only guess, but isn't that the fun part? Besides, E3 2006 is only ten days away.
Trigames.NET has captured audio of the "revealed secret" as well as the rest of the question-and-answer session, though most of it is "answer" since fan questions were difficult to pick up on the voice recorder.
Following is the transcript. You will be able to download the MP3 audio here.
Q: Have you seen Mario on the Wii? You don't have to talk about the game at all, I just want to know, have you seen it at all.
A: I can't say that, and there's a reason. The reason that I have is that everyone will know that there's a game! So I can neither confirm nor deny any rumors to that effect.
On violence in videogames:
A: I'll answer that in two parts. First part, there's been nothing proven that violence in videogames has an impact. As a parent though - and I'm a parent of a 20 year old, and a 16 year old, and a 10 year old. And so I make choices every day with my kids as to what games I think are appropriate for them to play. And you know in the end it's up to the parents, it's up to the gamers themselves, to make the smartest choice about games they play.
On the DS Lite pricing:
A: We haven't announced the price for DS Lite for the Americas. We may announce it at E3, we may announce it after, we may announce it before. It really all depends on what we think is the right time. It's a sweet system - I have one in my bag here in this building.
On The Legend of Zelda: Twilight Princess' release date:
A: When will Twilight Princess be released. All we've announced is that it's going to be released in the 2nd half of this year, and that it's playable on Gamecube. Stay tuned, we may tell you more at E3.
On Metroid Prime: Hunters errors when playing online:
A: If you haven't played it recently, we've had an update in the last three days to work out the issues so go back online to give it another shot.
On the Wii release date:
A: We've said that it'll come out for the holidays.
On the Zelda: Phantom Hourglass release date:
A: At GDC, we said that it would come out for the holidays.
On whether or not the nunchaku attachment will also be motion-sensitive (a tidbit picked up by Advanced Media Network):
A: We haven't announced anything about the nunchuk, but 10 more days. That's gonna be my standard answer. If there hasn't been an announcement yet - 10 more days!
On whether anything has been announced for Mother 3:
A: Any plans for Mother 3 to America? Not yet.
Q: When will Super Smash Brothers come out?
A: We have not announced anything about Smash Brothers Revolution. 10 days!
Q: Do you know when the DS lite will be released in the Americas? You don't have to tell us, I just want to know if you know?
A: Do you think I would know?
Trigames.NET: How are you going to market the freehand style controller in something that you can't really just show on print ads or media?
A: The whole thing about Wii - why we chose the name, why we're going in this direction - it's a brand new turf, in a brand new space, and that means all of the rules for marketing and bringing it out here to the Americas out here means we're going to be rewriting the whole thing. Stay tuned. We're going to be doing a lot of things differently, just like we have been with for Brain Age. We know what the challenges are in terms of how do we communicate it, what it's all about, to put it actually in their hands. Stay tuned.
On getting the Wii ready for E3:
A: ...[recording cut] long enough to work on the various games, we're working on it. It's going to be playable at E3, we're going to find out how it works, with the wireless core controller - well, we'll learn.
On why the Wii was created the way it was:
A: That's a great question because the hardware configuration and the controller is driven by the hand. Iwata wanted to give something that wouldn't be intimidating to someone to pick up and point at your television to control. That was something to make it something simple.
On the recently announced contest with AOL and Nintendo to pick a lucky winner to play the Wii "before anyone else":
A: Three people are going to get to LA. We're going to pick one out from the crowd at our press conference, and they're gonna get to try Wii. On the show floor the next day we're going to be playing it.
The last question, of course, is what we've transcribed for you in the story above. Trigames.NET would like to apologize for the inaudible nature of much of the actual recording. There was a great amount of din in the store and it was hard to capture just Reggie's voice, as booming as it is. Expect a truncated MP3, with less din and more Reggie, before the weekend is over.
Again, download the MP3 audio here.